Guides / Motion and animation
Play, pause and the timeline
Play and pause the painting, scrub its timeline, and set its loop's length, looping and overall motion in Living paint settings.
- Free
- Everything in this guide works in Free.
The timeline button drops a scrubber beneath the bar. While paused, drag it to any moment of the loop.

Tap Done. Play from the start, under Actions and Playback, starts the painting from the beginning and plays it.

Play and pause
A painting plays whenever it is open: strokes with motion move, and wet paint keeps spreading and drying. New and reopened paintings start playing.
While your Pencil or finger is drawing a stroke, the painting holds still: motion and drying wait, and carry on from where they were when you lift. So drawing stays smooth however closely you zoom in, and a replay of the painting is exactly what you saw.
It holds still too while a file is exported, so the export has the whole iPad to itself, and plays on when the file is written.
- Play and Pause 1 sit in the top bar, in the middle. While paused, the time shows beside the button.
- Show timeline 2 drops a bar beneath: while paused, a slider to scrub to any moment, and Living paint settings (the film symbol). While playing, it reads Living paint.
- With a keyboard, the Space bar plays and pauses.
On iPhone the top bar keeps Play and Pause between its two groups, but the time and the timeline don't fit. Use Actions → Playback → Living paint settings… for the time slider. The same happens in any window narrower than 500 points, for example in Split View on iPad.
On the Mac, press the Space bar to play and pause.
Actions → Playback
| Item | What it does |
|---|---|
| Living paint settings… | Opens the painting's living paint settings, pausing first. |
| Play from the start | Goes back to the start and plays. |
| Replay drying | Plays the wet layers' drying again from the start, so you can watch the washes spread and settle, and plays the painting. |
Living paint settings
| Control | What it does |
|---|---|
| Play / Pause | Plays or holds the painting, with the time beside it. |
| Playback time | Scrubs to any moment while paused. |
| Restart | Goes back to the start. |
| Duration (seconds) | How long the painting's loop is, from 0.1 to 86,400 seconds. Tap the number and type: the new number replaces the old one. |
| Common motion cycle | How long the visible strokes' motions take to repeat together. Still when nothing moves; a reason when they cannot repeat exactly, for example when a layer has a water current. |
| Use motion cycle | Sets the duration to that cycle, and turns looping on, so the loop closes without a seam. Shown when there is a cycle to use. |
| Loop playback | Plays the loop over and over; off, it plays once and stops. |
| Overall motion | Scales every stroke's movement and the layers' current, from none to full. Water and pigment still follow their medium. |
| Revert | Appears after a change: puts back the settings you opened with. |
Changes apply as you make them, and one Undo takes them back. The loop length also sets what Share loop and video exports use: Share loop repeats a short loop, in whole loops, until the video is at least 6 seconds.
Tip: Drying and timed marks can still change a painting after its motion loop repeats, so a custom duration may show a small seam where it wraps.
Reduce Motion
With Reduce Motion on (Settings → Accessibility → Motion on iPad and iPhone; System Settings → Accessibility → Display on the Mac), paintings open paused. Play is one tap away. Brush and motion previews hold still, with two later moments faded behind them, so you can still tell how each one moves.
Try it in the app.
Download on the App Store Free for iPad, iPhone and MacSomething not behaving as expected?
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